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Steady

A low pressure habit tracker for busy students and young professionals. Three habits a week, no streaks, no stress.

My Role

UX Research · UI Design · Prototyping · Behavior Design.

Project Status

Solo project.

Project Duration 

4 Weeks

Time to Read

5 Minutes

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Case Study Video — Coming Soon

A walkthrough of the Steady design process.

Process

Research · Define · Design · Test & Iterate

The Problem

Busy students and young professionals aged 19 to 28 often abandon habit apps due to the anxiety caused by rigid daily streaks and relentless notifications. These demanding routines create unnecessary pressure that disrupts long term commitment. By pivoting to flexible weekly goals and purposeful prompts, Steady enables sustainable consistency without the stress.

Decision Deferral

Too many choices leads to decision deferral and decreased satisfaction.

NIH 2024.

17+ Daily Interruptions

Estimated by users  notifications caused measurable strain.

NIH 2023

Competitive Streaks

Demotivate underperforming users,  some falsify data to maintain standing.

Society for Consumer Psychology 

Notification Frequency

Uninstall rates rose with notification frequency.

Research Gate 

Research

With access to limited user interviews I first researched behavioral patterns around habit formation, time management challenges in the 19–28 demographic, and the psychological impact of streak based systems. The findings pointed consistently in one direction, the pressure to perform daily was the primary reason users abandoned habit apps, not a lack of motivation.

User Interview

I interviewed a user that has never used a habit app before. This user told me there expectations on how they want to feel while using a habit app. Interviewing a brand new user helped me get an unbiased look on how i can include users unfamiliar with habit apps while solving the existing pain points wthat experienced habit users are facing.

Surface weekly progress in a way that motivates users to keep going without overwhelming them with statistics.

Make progress feel rewarding

Design a habit tracking experience that encourages consistency without punishing users for missing a day.

Remove the pressure from habit building

Allow users to set goals that work within their actual schedule rather than demanding a fixed daily commitment.

Fit around real life

Objectives & Goals 

Missing one day has little impact on long-term success. Weekly counters prove more motivating than daily streaks for busy users.

Weekly Consistency

Limiting users to 3 habits per week removes the overwhelm of choice and keeps focus on what actually matters.

Reduced Decision Pressure 

Surface weekly progress in a way that motivates users to keep going without overwhelming them with statistics.

Make progress feel rewarding

Time Management

Breaking habits into smaller weekly tasks reduces cognitive pressure and makes goals feel attainable.

Key Insights

User Persona

Maya Hayes

Maya is a 24 year old microbiologist in New York City who works 40+ hours a week in the lab, leaving little time or energy for herself. Most habit apps set goals that are too big and pressure her with daily streaks and stats. She wants a habit app that fits her busy life and lets her make progress on her own terms.

PAIN POINTS
  • Daily streaks create anxiety & pressure
  • Rigid habit schedules feel suffocating
  • Cluttered dashboards cause friction
  • Too many statistical metrics
GOALS
  • Flexible habit durations for busy weeks
  • Focus on weekly momentum
  • Clean, minimal dashboard experience
  • Simple visual indicators of progress

Design Solutions

Clean Dashboard

The dashboard focuses on goals at a glance with a prominent weekly counter, fostering clarity over clutter.

Time Budgeting

Empowering users to set a maximum time per goal, encouraging sustainable behavior without the burnout.

Focus Menu

Reducing decision fatigue by allowing users to pick exactly 3 habits per week, prioritizing deep work and quality over quantity.

Progress Stats

Long term weekly and yearly summaries help users build momentum and celebrate consistency without the stress of streaks.

Journey Map

Task Mapping

TaskMap.png

Early Wireframes

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Focus Menu

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Habit Builder

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Dash Board

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Weekly/Yearly Stats

Screens

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Onboarding

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Habit Builder

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Focus Menu

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DashBoard

Frame 1171275248.png

Progress Page

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User Profile

Design System

Color Pallete

Background

#FEFAE0

Primary Brown

#92623E

Primary Green

#588157

Ui Components

Habit Card

Frame 22.png

Nav Bar

Navigation Bar.png

Text Input Field

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Week/Year States

image 1.png
image 2.png

Typography

PoetsenOne Regular Section Header

PoetsenOne Regular  Page Header

Londrina Solid Regular  Habit Name

Londrina Solid Black Habit Subtitle

Inter Semi Bold  Progress Pill

Key Challenges

Resting Goals

An early feature concept allowed users to pause a habit and return to it later. The intention was to reduce pressure but it created a different problem users could easily forget about a paused habit entirely. The feature was removed to keep users focused on their active habits.

Progress Measurement 

The original dashboard used a numeric counter to display goal completion. During user testing the tester noted that seeing a specific number felt like a performance rating. Switching to a percentage made progress feel encouraging rather than evaluative.

Progress Summary Placement

An early version surfaced weekly progress directly on the dashboard, but it made the screen feel cluttered and text heavy. Moving the summary to a dedicated page kept the dashboard focused on the current week's habits, while giving users a clear destination to review their progress over time  expanding to create a weekly/year progress page.

Key Takeaways

UX Research

Secondary research paired with a one on one user interview revealed consistent behavioral patterns  giving a clear picture of why users quit habit apps before a single screen was designed.

Behavior Design

Replacing daily streaks with weekly progress removed the single biggest source of user anxiety, reframing consistency as a go at your own pace process rather than a requirement.

Iteration/Testing

Testing revealed that small changes made a big difference. Switching from a numeric counter to a percentage, scrapping the dashboard progress summary to a dedicated page, and limiting habits to three per week all came from listening to how users actually felt while conducting user tests and testing on my own.

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